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Second Life.

May 4, 2010

I’m going to be completely honest here: I’m not a fan of Second Life. From the laggy loads to the unintuitive controls, Second Life just doesn’t strike me as something I’d really do on a regular basis. To be honest, this was the first time I’d used my account since I made one for 203. The thing that bothers me most are the controls, I think. Maybe I’m used to a more video-game style of control where a “strafe” is necessary (i.e. walking sideways while facing forward) but missing even that simple thing makes the basics of control a pain.

But it’s not entirely bad. The ability to create 3D environments with almost no limitations is a fantastic tool, but the real value, especially to the library profession, is in increasing user count. And from everything I’ve heard, Second Life isn’t worth the trouble for the amount of use it gets. Stanford created a really interesting Second Life Archive but I just don’t know how much more use they’re getting after all that work. As neat as it could be, it’s an old platform that didn’t take off as much as it could have, and because of that, it’s not worth investing the manpower in developing library spaces there.

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